That’s enough to get started for this simple example. What I wanted for my character, as I began to sketch for this article, was already defined in my head: a cute astronaut cat. Early concepts for the Disney animation Moana (by artist Bobby Pontillas) Even coming up with a just a few simple key words helps. It might sound complex (and it can be complex, if you’re producing for a big animation, for example), but these are just guidelines to help you when the time of creation comes. In which universe does it live? Which kind of audience is it aimed at? What does it do? The best approach is always the same: you need to know who your character is going to be. Could be for a game, an animation, a comic or even just because that’s your hobby. You want to create your character for a purpose. Know your creation Early concepts for the character Rajah, from Disney animation Aladdin (by Concept Artist Aaron Blaise). No matter the purpose, creating your character with Gravit Designer is very easy. It goes from just a little something on a design campaign to complex characters for an animation, to have a few examples. Creating an original character is something very common in the design and illustration world.
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